Bidding and conventions

Takeout doubles

A double usually means "I think you are going down". At low levels, opposite a partner who has not bid, it means almost the opposite: I have an opening hand, I have no suit of my own worth naming, and I want you to pick one.

The shape matters more than the points

The classic takeout double is 4-4-4-1 or 5-4-3-1 with the shortage in their suit.

What you promise is that whatever partner names, you will have a fit for it. So the test is not "do I have 12 points" — it is "am I happy with any answer".

Textbook double of 1♥
K J 8 4
6
A Q 7 5
K 10 6 3

13 points, a singleton heart, four cards in each of the other three suits. Whatever partner bids, you like it.

Not a double — overcall 1♠
A K J 9 7 3
8 4
A J 5
9 2

Also 13 points over 1♥, but you have one suit and no support for clubs. Double and partner bids clubs.

That second hand is the most common error in the whole convention. A good six-card suit is worth naming.

Double with it and you invite partner to choose a suit you do not hold, then leave yourself no way to insist on your own without showing far more strength than you have.

The one hand that doubles without the shape

There is a second, entirely different hand type that starts with a double: one too strong to overcall. An overcall shows about 8–17. With 18 or more and a good suit, you double first and bid your suit afterwards.

A K Q J 6 2
4
A K 8
K 5 3

20 points over 1♥. Overcall 1♠ and partner passes with 6 points and you have missed a game. Double first, then bid spades.

Bidding a suit after doubling is the strongest sequence available to an overcaller, and it is unlimited — partner must keep the auction alive.

So the two hands that double are "the right shape" and "too strong for anything else", and partner works out which from what you do next.

Answering a takeout double, and why passing is not an option

Partner's double asks a question. You are the advancer, and you have to answer it even holding nothing, because partner has promised an opening hand and will be there.

  • 0–8 points: bid your longest suit at the cheapest level. With nothing anywhere, bid the cheapest four-card suit. This is compulsory, not optional.
  • 9–11 points: jump in your best suit. Invitational, and partner will carry on with extras.
  • 12+ points: cue-bid the opponent's suit. Artificial, game-forcing, and it asks partner to describe.
  • With a stopper in their suit and balanced values: bid notrump — 1NT with 6–10, 2NT with 11–12.

Passing it for penalties

Exactly one hand passes a takeout double: length and strength in the opponents' suit.

If they open 1 and you hold K J 10 9 5 with an outside trick or two, partner's shortage means your side owns the hand. Pass, and the double becomes a penalty double.

This is called converting, and it is one of the most profitable things in competitive bridge — a doubled part-score against opponents who have nowhere to run is often worth more than the game your side might have bid.

The doubler's second call

Partner has bid the suit you asked for. What you do next tells them which of the two hands you had:

  • Pass — a minimum takeout double. You asked, they answered, it is over.
  • Raise — about 16–18, and real support.
  • Bid a new suit — the strong hand, 18+, unlimited and forcing.
  • Cue-bid their suit — a game force with no clear strain.

Raising partner's forced bid on a minimum is the second common error here. They may have nothing; you asked them to bid and they obeyed. Treat the answer as information about shape and not about strength.

When a double is not for takeout

The three conditions in reverse. A double is for penalties when:

  • Your partner has already bid. Once partner has described a hand, you are no longer asking them to pick a suit — with one large exception, the negative double, which is takeout by responder after an overcall.
  • The auction is high. Most partnerships play takeout doubles through about the four level and penalties above it. Agree where the line is.
  • They have bid notrump. A double of 1NT is penalties — see Cappelletti for the rest of that auction.