Bridge guides and conventions

Contract bridge is a deep game with a steep first hour, and most of what is written about it assumes you are already past that hour. These guides do not. They start from what a bid means and what a card does, they use worked hands rather than abstractions, and every convention is explained by what problem it was invented to solve rather than as a rule to memorise.

You can try any of it immediately. A table deals you three robot opponents on demand, so there is no waiting for a fourth and no club night to turn up to — and every board you play is kept, so you can replay a hand trick by trick afterwards and see where the auction went wrong. More about free bridge online here.

Bidding and conventions

The auction is where most hands are won and lost. Ranges and rules first, then the conventions worth agreeing.

How to use these

If you have never played, start with how to play bridge and keep the glossary open beside it — most of what makes the game feel impenetrable at first is vocabulary rather than difficulty. If you can already play a hand but the auction still feels like guesswork, the bidding cheat sheet is the fastest thing here: correct opening bids and rebids are worth more than any convention.

Only then go to the conventions, and go to them one at a time. Every convention costs you the natural meaning of a bid, and a partnership playing five of them fluently will beat one playing twenty approximately. Learn one, play fifty hands with it, and add the next only when the first has stopped needing thought.