Bidding and conventions
A bridge bidding cheat sheet
The point counts and ranges you need at the table, on one page. Standard American with five-card majors and a strong notrump — the system most online robots play. A partnership can agree differently.
Counting your hand
- Ace 4, King 3, Queen 2, Jack 1. There are 40 in the pack; 10 is average.
- Length points: add 1 for each card over four in a suit. A six-card suit is worth 2 extra.
- Shortage points (only once you have found a trump fit, and only as the supporting hand): void 5, singleton 3, doubleton 1.
- Downgrade honours that are alone and likely to be wasted — a singleton king, a queen-jack doubleton in the opponents' suit.
Opening bids
- 1♥ / 1♠ — 12–21 points, five or more cards in the suit.
- 1♣ / 1♦ — 12–21 points, three or more cards. Open the longer minor; with 4-4 open ♦, with 3-3 open ♣.
- 1NT — 15–17 points, balanced (no void, no singleton, at most one doubleton).
- 2NT — 20–21 points, balanced.
- 2♣ — 22+ points, or a hand within a trick of game regardless of points. Artificial and forcing: it says nothing about clubs.
- 2♦ / 2♥ / 2♠ — weak two: 5–10 points, a good six-card suit.
- Three of a suit — preemptive: 5–10 points, a seven-card suit. Four of a minor — eight cards. See preempts.
Responding to one of a suit
With fewer than 6 points, pass. Otherwise:
- 6–9 points — raise partner's major to the two level with three-card support, or bid a new suit at the one level, or bid 1NT with nothing better.
- 10–12 points (invitational) — jump raise to three of the major with support, or bid a new suit at the two level.
- 13+ points — you are going to game. Bid a new suit (forcing), or use Jacoby 2NT with four-card support for partner's major.
- A new suit by responder is forcing. Opener must bid again.
- A response at the two level in a new suit normally promises 10+ (or a game force — see two over one).
- Bid four-card suits up the line at the one level: with 4-4, bid the cheaper.
Responding to 1NT (15–17)
- 0–7, balanced — pass.
- 8–9, balanced — 2NT, inviting game.
- 10–15, balanced — 3NT.
- Any hand with a four-card major and game interest — 2♣, Stayman, asking for a four-card major.
- A five-card major and a weak hand — Jacoby transfer: 2♦ shows hearts, 2♥ shows spades. Opener bids the suit; you pass or raise.
Opener's rebid, which is where the hand is decided
Your rebid tells partner your strength band. Get this right and the rest of the auction mostly bids itself.
- Minimum (12–15): rebid your suit at the cheapest level, raise partner cheaply, or bid 1NT.
- Medium (16–18): jump raise partner, jump rebid your own six-card suit, or bid a new suit at a level higher than necessary — a reverse.
- Maximum (19–21): jump to game, or jump-shift into a new suit.
A reverse — bidding a second suit higher-ranking than the first, so partner must go to the three level to return to your first suit — promises about 17+ and a longer first suit. Do not do it with a minimum.
When the opponents bid
- Overcall at the one level: 8–17 points, a good five-card suit.
- Overcall at the two level: 11–17, a good five- or six-card suit.
- Takeout double: 12+ points, shortage in their suit, support (three or more) for every unbid suit. It asks partner to bid, and partner must.
- 1NT overcall: 15–18, balanced, with a stopper in their suit.
- Responder's double after an overcall is for takeout, not penalties — see negative doubles.
Slam bidding
- 33 points between the hands is the rough small slam threshold; 37 for a grand.
- Blackwood — 4NT asks for aces. Responses: 5♣ = 0 or 4, 5♦ = 1, 5♥ = 2, 5♠ = 3.
- Do not use Blackwood with a void, or with two quick losers in an unbid suit. Counting aces does not tell you they are in the right places.
If you remember four things
- 12 to open, 25 for game, 33 for slam.
- A new suit by responder is forcing. Do not pass it.
- Find the eight-card major fit first; notrump is the fallback, not the goal.
- Your rebid shows your strength band. That is its whole job.