Bidding and conventions
A bridge bidding cheat sheet
The point counts and ranges you need at the table, on one page. Standard American with five-card majors and a strong notrump, which is what most online robots play. A partnership can agree differently.
Counting your hand
- Ace 4, King 3, Queen 2, Jack 1. There are 40 in the pack; 10 is average.
- Length points: add 1 for each card over four in a suit. A six-card suit is worth 2 extra.
- Shortage points (only once you have found a trump fit, and only as the supporting hand): void 5, singleton 3, doubleton 1.
- Downgrade honours that are alone and likely to be wasted, like a singleton king or a queen-jack doubleton in the opponents' suit.
Opening bids
- 1♥ / 1♠: 12–21 points, five or more cards in the suit.
- 1♣ / 1♦: 12–21 points, three or more cards. Open the longer minor; with 4-4 open ♦, with 3-3 open ♣.
- 1NT: 15–17 points, balanced (no void, no singleton, at most one doubleton).
- 2NT: 20–21 points, balanced.
- 2♣: 22+ points, or a hand within a trick of game regardless of points. Artificial and forcing: it says nothing about clubs.
- 2♦ / 2♥ / 2♠: weak two, 5–10 points, a good six-card suit.
- Three of a suit is preemptive: 5–10 points, a seven-card suit. Four of a minor shows eight cards. See preempts.
Responding to one of a suit
With fewer than 6 points, pass. Otherwise:
- 6–9 points: raise partner's major to the two level with three-card support, or bid a new suit at the one level, or bid 1NT with nothing better.
- 10–12 points (invitational): jump raise to three of the major with support, or bid a new suit at the two level.
- 13+ points: you're going to game. Bid a new suit (forcing), or use Jacoby 2NT with four-card support for partner's major.
- A new suit by responder is forcing. Opener must bid again.
- A response at the two level in a new suit normally promises 10+ (or a game force: see two over one).
- Bid four-card suits up the line at the one level: with 4-4, bid the cheaper.
Responding to 1NT (15–17)
- 0–7, balanced: pass.
- 8–9, balanced: 2NT, inviting game.
- 10–15, balanced: 3NT.
- Any hand with a four-card major and game interest: 2♣, Stayman, asking for a four-card major.
- A five-card major and a weak hand: Jacoby transfer: 2♦ shows hearts, 2♥ shows spades. Opener bids the suit; you pass or raise.
Opener's rebid
Your rebid tells partner which strength band you're in.
- Minimum (12–15): rebid your suit at the cheapest level, raise partner cheaply, or bid 1NT.
- Medium (16–18): jump raise partner, jump rebid your own six-card suit, or bid a new suit at a level higher than necessary (a reverse).
- Maximum (19–21): jump to game, or jump-shift into a new suit.
A reverse means bidding a second suit higher-ranking than the first, so partner must go to the three level to return to your first suit. It promises about 17+ and a longer first suit. Don't do it with a minimum.
When the opponents bid
- Overcall at the one level: 8–17 points, a good five-card suit.
- Overcall at the two level: 11–17, a good five- or six-card suit.
- Takeout double: 12+ points, shortage in their suit, support (three or more) for every unbid suit. It asks partner to bid, and partner must.
- 1NT overcall: 15–18, balanced, with a stopper in their suit.
- Responder's double after an overcall is for takeout, not penalties. See negative doubles.
Slam bidding
- 33 points between the hands is the rough small slam threshold; 37 for a grand.
- Blackwood: 4NT asks for aces. Responses: 5♣ = 0 or 4, 5♦ = 1, 5♥ = 2, 5♠ = 3.
- Don't use Blackwood with a void, or with two quick losers in an unbid suit. Counting aces doesn't tell you they're in the right places.
If you remember four things
- 12 to open, 25 for game, 33 for slam.
- A new suit by responder is forcing. Don't pass it.
- Look for an eight-card major fit first, and fall back on notrump if there isn't one.
- Your rebid's job is to show your strength band.