Bridge needs four.
We brought three.
Free contract bridge online. Sit down to a full deal against three robots, or spend ten minutes on today's endgame.
A game when you have an evening, a problem when you don't
Contract bridge needs four people at the same table at the same time, which is why most evenings you don't get a game. BridgeArena fills the seats you're missing with robots that bid, play and defend their own cards, so a deal is always one click away — and keeps every board you play, so the interesting ones are still there tomorrow. On the evenings you haven't got an hour, there is a position to solve instead, set fresh every day.
Sit down straight away
A practice table starts the moment you open one — no lobby queue, no waiting for a fourth. Take any seat you like; the robots take the rest.
Play the whole deal
A full auction with alerts and explanations, dummy played by declarer, claims and concessions, and undos when your opponents agree to them.
Keep every board
Every board is saved with its auction and all four hands. Replay it trick by trick, comment on it, or send somebody a link who wasn't there.
Work on your game
Endgames and card combinations, one life each, with a rating of their own. Ten minutes, and you find out whether you played it right.
Ways to play
- Practice
- You and three robots. Nothing is rated, nothing is timed, and you can walk away mid-deal and come back to it.
- A table with friends
- Create a table and reserve a seat by username. Whoever hasn't arrived is a robot until they do.
- Ranked
- Rated games against players near your strength, on your own or with your usual partner. Ratings are Glicko-2 and feed the leaderboard.
- Team matches
- Two tables playing identical deals in opposite directions, scored across the two rooms in IMPs — the real thing, four to eight players.
- Challenges
- The same boards as one other player, each of you against three robots, in your own time. Neither side sees the other's score until it has played every board, so nobody is chasing a number. Then the two sets are compared board by board.
Ways to train
- Endgames
- A handful of cards left and every one face up — squeezes, endplays, trump coups. A new one every day and a longer one every Monday, each dealt and checked by our own solver, so the coup it claims is one it can prove.
- Card combinations
- One suit, the tricks you need, and the line that most often gets them. Look any holding up for free, or play one out against defenders who make the most awkward card left to them rather than a scripted one.
- Rated, one life
- No undo, no hints, no second look: play the position once and it goes on your record. Both trainers keep a rating of their own, separate from your playing one, and the position is rated too — you win against it, or it wins against you.
- Rush
- Easiest first, three strikes, as far as you can get — against the clock or against nothing but your own mistakes. Nothing is rated; the score is the score.
- A course on playing a suit
- Thirteen lessons, starting with the odds every decision rests on and working through the techniques a board at a time, then a forty-eight position exam that asks whether it stuck.
Common questions
Do I need a partner?
No. Three robots fill the seats nobody is sitting in, including your partner's, and they play their own cards rather than showing you theirs. If you are new to the game, start with how to play bridge.
Can I play all four hands?
Not during the deal — you play one seat and the robots play the rest, which is what keeps it bridge rather than a puzzle. Afterwards you can replay the board with all four hands face up. Why that distinction matters.
Is it free?
Practice and casual games are free and unlimited, and so are today's endgame, this week's, and every page of the card combination reference. Rated play runs on a free allowance; a subscription lifts the limit and nothing else.
Is there anything to do on my own?
Yes, and it is half the site. A new endgame every day, a card combination to play out, rated ladders for both and a rush when you want a run at them — none of it needs a partner or a table. Start at Train.
Do I have to install anything?
No. It runs in the browser on a phone, a tablet or a desktop, and a table you leave open on one carries on where you left it on another.
Which scoring?
IMPs, matchpoints, rubber or total points — chosen per table, and the one you pick most often can be your default. The glossary explains the difference.
Can I look at old hands?
Yes. Every board you play is kept with its auction and all four hands, replayable at your own pace and exportable as PBN.
How good are the robots?
Good enough to punish a bad contract. They bid a natural system — the one on our bidding cheat sheet — lead and signal sensibly, and will not hand you a trick because you outrank them.
Learning bridge
All articlesBridge is a deep game with a steep first hour. These guides start from what a bid means and what a card does, and every convention is explained by the problem it was invented to solve.