Suit combinations, taught
One suit, your cards and dummy's, and the line that takes the most tricks. Each lesson is a handful of screens: a little to read, then a board to play or a question to answer. Nothing is scored and nothing is timed — a wrong card is refused and explained, and you try it again.
A suit combination is your cards in one suit and dummy's, played on their own: no trumps to worry about, no other suit to lose, just the question of how to take as many tricks from these thirteen cards as the contract needs. It has a right answer, and unlike most of bridge the right answer can be computed exactly — which is what makes it worth learning properly rather than by rule of thumb.
The order below is the order to read them in. It is a recommendation and nothing more: the odds come first because every later argument counts on them, and the techniques build on each other, but nothing is locked and a strong player can start wherever they like. The first three lessons are free. The last screen of the course is an exam of forty-eight positions, one life each.
Already know the ideas? The day's combination is a single problem on one life, and the reference table holds the best line for every combination there is.
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1Why not maximise expected tricks
4 stepsThe objective the whole subject answers to — the chance of taking the tricks your contract needs, which is not the same as taking as many as you can.
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2How suits break
5 stepsEvery suit-combination argument starts here: how the outstanding cards divide, and why 3-2 being 68% decides so many of them.
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3The finesse
5 stepsLeading towards a card that is not the highest out, and the four holdings that teach the shape of it.
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4The double finesse
5 stepsTwo finesses through the same defender, each for a different card — and why three holdings that look nothing alike all come to seventy-six per cent.
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5Dropping
4 stepsWhen to play for a missing honour to fall rather than finessing for it, why an unsupported honour is no finesse at all, and what eight-ever-nine-never counts.
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6Leading toward honours
4 stepsA finesse is led towards the card you hope will win, never away from it — the half of the technique that decides which of your two hands plays first.
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7Chinese finesse or not
5 stepsRunning an honour that a cover would refute — worth nothing on one holding and half the suit on the same holding plus a ten.
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8Finessing the short hand
4 stepsThe lesson that reverses the rule: two holdings best played by leading from the long hand, so a defender has to spend an honour under the short one.
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9Pinning
4 stepsForcing a short honour out cheaply, and squashing a defender's middle card under a higher one so that a finesse against their partner becomes available.
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10Safety play
4 stepsGiving up a trick you do not need to remove the chance of losing one you do — including a holding that is certain for three and a coin flip for four.
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11Managing entries
3 stepsTwo holdings whose answer changes the moment you cannot reach dummy at will — the only lesson priced under an entry budget rather than free crossings.
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12The intra-finesse
4 stepsFinessing one defender for a card in order to create a finessing position against the other — and the winner worth cashing before you start.
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13The same cards, a different target
5 stepsTwo holdings played twice each: certain for three tricks, forty-one per cent for four, and a different first card at each. The whole course in one screen.
14The exam
48 questions
Every position in the notes' own exercise set, one life each. Nothing is timed, and you may take it as often as you like.