Bidding and conventions

Weak two bids

Six spades and seven points is a hand you cannot open at the one level and should not pass. The weak two exists for it, and for the far more useful job of stealing a whole round of bidding from opponents who probably own the deal.

What a weak two promises

  • Exactly six cards in the suit. Not five, not seven — seven is a three-level preempt.
  • 5–10 points, and the good ones are concentrated in the suit.
  • A suit worth leading. Partner will lead it if you end up defending.
A good 2♠
A Q J 9 7 3
8 4
9 6 2
7 5

7 points, all of them in the suit. Six likely tricks and a clear lead for partner.

Not a weak two
K J 8 7 4 2
A Q 5
J 3
9 6

11 points with an ace and queen outside. Too strong, too defensive, and the suit is ragged.

When not to open one

  • With a four-card major on the side. Preempting can talk your own side out of a major fit.
  • With a void. Two-suited hands have better bids, and partner cannot judge a preempt that might be shapely.
  • With defensive values outside. Two aces elsewhere is a hand that wants to defend, not to preempt.
  • In fourth seat. Everyone has passed. If you do not expect to make something, pass it out.

Third seat is the exception to all of this — partner has passed, so your side is not making game, and the only player an undisciplined preempt can hurt is an opponent.

Answering one — you are the captain

Partner has described their hand almost completely: a known suit, a known narrow range. Every decision from here is yours, and they are not allowed another opinion.

  • Raise to the level of the fit. Three-card support means nine trumps, so bid three — on any point count. This is preemptive, not an invitation.
  • Bid game when you can count it. Do not invite; partner has already told you everything.
  • A new suit is forcing and shows a real suit and a real hand.
  • 2NT asks. The one enquiry available.

Ogust: what 2NT asks

2NT asks opener to say two things at once: how good the hand is, and how good the suit is.

  • 3 — weak hand, weak suit.
  • 3 — weak hand, good suit.
  • 3 — good hand, weak suit.
  • 3 — good hand, good suit.
  • 3NT — a solid suit, A K Q and three more.

When they open one against you

The bid has done its job: you are guessing at the two level with no information. Take the guess rather than pass.

  • Double is takeout — an opening hand, shortage in their suit, support for the rest. See takeout doubles.
  • An overcall shows a real suit and real values; you are at the two level unaided.
  • 2NT shows about 15–18 balanced with their suit stopped.
  • Passing with a good hand is how the preempt wins. If it worked, it worked because you did nothing.

Lebensohl is the refinement for the auctions after partner doubles one.